yet another update

Well, first, I am enjoying my day off from that hell hole that my parents call a school.
I got it because, when I wook up, it was hard to stand up because I kept feeling so dizy and I felt like puking.
I no longer have a desktop, because I switched over to this old laptop, you know the one with the heet sink problems and the missing hard drive screws.
The heet sink seems to be fixt, but not sure about the missing screws for the hard drive.
As fore space zone, I have been doing some more work on it.
It seems as if the space system we use also supports the controling of space stations, and I mean seeing what is around the sector using sensors, equiping the base with lasers and other weapons, and also the base has the posibility, if communications are installed, you can communicate to other starships who are in the sector.
To all that played the moo version, the moo version is dead.
Here are the main reasons I gave up moo.
First, the dromma.
First of all, if you have herd of scary land, the owner of brandys software, Brandy Hendricks, the programmer of scary land, was working with me and kevin roberts, kevinroberts on here.
Well, one day, as I was testing a new flying system for the sg core that I made back in the summer, I found that brandy had slipt some humanity moo code, including the socials feature and the starship code, into the database.
I had to go and waist my time to go and clean it all out.
Next, if you have played on the moo version of space zone, you would have seen that I added landing messages for landing on objects, launching msgs for when a launch is complete from an object, and entering sectors messages.
Pluss, I had designed an asteroid hauling system for the game.
While kevin and eye were testing scary land, the moo version that she now was working on, we found stolen code that I had rote, for all of the features that I described here.
Now tell me, would you like it if you had spent 4 ours of your time to fix up code, add some new features, like no flight control on planets, that no one livs on, and all of the other stuff, just to play on another moo you are testing just to see someone use the same exact code?
It may sound easy, but its not.
After coding all that, I had nec pains.
And the last was the worst. I didn’t even get any credit for the code that she stole!

Space zone update.

Well, how long has it been since I updated this blog?
Hmmm, all that aside, a lot of things have been going on with the game.
First, I wanted to explain somethings about why space galaxy was baste off of cosmos and hardly got any changes.
1, we used a database out of cosmos, and the code is a living hell to work with.
2, Bill, “not the owner of deep space” put it up on the mud connecter with out my permission, and we didn’t have time to setup a core for the game.
And as you all well know, deep space was truly mine.
Look on this blog! You will find the entry for it, which was posted 2009, way even before I knew bill.
So, space galaxy was truly never ready for player testing, and none of us could close it.
So, I took sometime off my day to evaluate a new core for the game.
Its called hspace, and it has a better flying system, and you will need to build the starships all the way from the ground up, starting from the hull to the systems already installed.
Yes, this means that we will have all kinds of replacement upgrades for the ship in the game, and we will also have new weapon upgrades and sheald upgrades.
We also had to re do the hole storyline, the game starships, and menny other aspecs of the game.
The new game name is space zone.
If you don’t think I started deep space, look around the forms, you will see an announcement I put up, in one of the threds, and also look on this blog for the I have a mud post.
The connection info for the new core is dkhosting.org, port 1233

update

Hi all, my last fiew posts were about space galaxy.
This update is completely not space galaxy related.
So, whats been going on with me?
Well, I have been enjoying the summer, which has been sweet so far.
Only thing is, its going to get 110 degrees today, which sucks.
The only thing bad about this summer is I got struck throwt on the first day, but now its gon.
I have decided to take a break from space galaxy for the summer.
Well, that’s it for now.

space galaxy public alpha launched!

OK, just a fiew minutes ago, the person who hosts the server just got the moo up and running, and its on a linux box.
Not sure of the specks, but its ready!
The connection info is zblx.dyndns.org
and the port is 1234
Plese to all who read this blog, give me feedback on the new core, what you think could be changed, what you like about it, and any ideas you have for it.
If you got any ideas or anything about the game, just comment on here, or send me a pm, or let us know via the game.
One note before you all get playing and say this duzn’t work, fix it, is that the game is in early alpha stages.
So, even though my admins and my self have done a good testing of the starships, their might be bugs that we did not get.
So just let us know the bugs, what you think needs to be changed, and any ideas you have.

My core for space galaxy got wiped, but its back, but on a new server.

OK, first the bad news.
On the old space galaxy server, bill dengler, who is known as billdengler on Klango got in to the moo and made a verb that wiped all work I had done for the game.
So all that stuff, sutch as the flying system, is not their at all.
After that, I convinced one of my friends, zack benton to host the game for us as the old server got hacked to easly.
Anyways, now for the good news!
I have rebuilt space galaxy up from the ground up, using the lambda core database again, and now have starships in place.
Their launchable, and they can fly!
The core is not up yet, though will be up soon.
Also, alliances have been added.
At the time of righting, their are 2 alliances that you can join, eatch with their own home planet.
Here is a brief description of the alliances, directly from the game itself.
The first alliance is the space galaxy explorers, or spg.
The spg, or space galaxy explorers are known for their exploration skills.
They do not normally get involved in combat, but if attacked they will fight to kill the attacker.
Their home planet is gnopernicus, a ritch planet with lots of human life.

The next one is the defenders of earth.
The defenders of earth, or dfe, are the first to find out about starships and to lead starship explorations.
Their home planet is earth.
There you go, a basic overview of the alliances and their home planets.

Space galaxy, new core, flying system stable enough, but missions still being worked on.

OK, Lots of new things for space galaxy here.
First, I got the new core uploaded to the server, and the flying system has been complete.
I have spent nearly for days just to get the code to even work, and after that, mutch of it was spent refineing the verbs and the code so that it works properly to events, such as a planet denying you launching servus, and also landing servus.
I have coded in a basick crash verb, so if you crash, you will end up destroying your starship.
Also, the ship store has been coded in finaly, so know more starting the game with a starship.
Cash is still in the works, but I am getting ready to code that in. The flying system is very difrent then space baste games, like miriani or star conquest.
In the flying system on space galaxy, you type board, if you have a starship, and then fly like you are walking.
When you launch, you will be in orbit above the planet, moon, or space station you just launched from, and then you will be able to fly.
In adition, a build command has been inplumented, how ever you can’t build anything just yet.
If you type build, the game will take you to the gnopernicus workshop, where ever you are in the game right now.
That will be changed, how ever that will change overtime.
The code for flying in to the sun has been put in, so now, to all unstable build of space galaxy alpha testers, no more flying in to the sun, cause your ship will get destroyed.
Theres not much to do on the new core, how ever, we hope to add more overtime.
If any of you play muds who ever reads this blog, plese connect to the new core and give me feedback via comments on this blog.
The connection info is failbox.co.cc, and the port is 1234
Oh, and I forgot to say, the spd station, is for missions, and the spd is the space galaxy defenders, or spd for short.
They defend the galaxy, just like idc from cosmos and humanity moo.
Plese let me know what you think of the core, and tell me ideas that you have, via posting comments on the blog here.

My ipod, space galaxy update, and an update.

So, why haven’t I updated this blog?
Well, I am updating it now.
Hahahaha!
So, first, I got an ipod tutch, forth gen!
Yay!
The next thing is I have been working on space galaxy, and fixt up the landing verb a bit.
A nuther thing is that we now have a miriani host on, so yay!
So, here are the changes for the landing verb.
When you land, starships will now say you are landing on whatever the object is, rather then saying that you are landing on a planet, even if the object is not a planet.
The starmap still needs updating, as it thinks space stations are moons.
Oops!
And also, nuthing mutch elce is up with me, accept I got my shitty laptop running again.
By the way, the connection info for space galaxy is failbox.co.cc port 1234
If you want to post anything here, ideas, bugs, or anything, feel free to post a comment.

Got a mac!

Hie all who read this blog.
I got a mac fore chrismas, and I love it!
So, by by microsoft!
Its a power pc g4, running leperd 10.5.8, but it is still grate.

updateing this outdated blog.

Hie all.
Not mutch is going on with me.
Just enjoying the new Klango, or rather what I can use of it.
The reason fore saying that, is that some of the functions of the Klango program now open in a web browser, witch wine on linux won’t open, cause orca won’t read wine programs.
And no I am not switching back to windows just to use this program, and useing the web inter face is sloe with orca.
There needs to be a linux version so that I won’t need to set this hole thing up.
Its a pane, and when it is ready, its as sloe as a snale.
So, there, thats why I am not on here offin.
See you all layter.

Getting festival to work in ubuntu 10.10

This is a gide for you ubuntu and festival users, but this also works on vinux as well.
The first thing we need to do is install the festival and speech-dispatcher-festival packages.
To do this, do
sudo apt-get install festival speech-dispatcher-festival
When thats done, open the run box and type festival –server, then press enter.
After that edit the speech-dispatcher configureation file, located under /etc/speech-dispatcher/speechd.conf
Find the line that looks like this.
#addmodule festival sd_festival festival.conf
remove the # at the beginning of the line, and press ctrl s to save your changes
Now type the command in to the run box, killall speech-dispatcher
Now open orca prefrences with insert + space, go to the speech tab, and in the speech synthasiser combo box, festival should be listed.
Slect it, then hit apply.
Done!
To make the server start at login, add the folowing to the startup applcations menu item under system/prefrinces.
Tab to the add button. In the name edit box, type festival –server
In the command edit box, festival –server
Then click OK
Done!

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